06 JUL 2024 by ideonexus

 Games Turn Play into Work

‘Play’ was once a great slogan of liberation. Richard Neville: “The new beautiful freaks will teach us all how to play again (and they’ll suffer society’s penalty).” Play was once the battering ram to break down the Chinese walls of alienated work, of divided labor. Only look at what has become of play. Play is no longer a counter to work. Play becomes work; work becomes play. Play outside of work found itself captured by the rise of the digital game, which responds to the boredom...
Folksonomies: play critical theory game
Folksonomies: play critical theory game
  1  notes
 
22 DEC 2023 by ideonexus

 What Will be Left After the AI Bubble Pops?

Every bubble pops eventually. When this one goes, what will be left behind? Well, there will be little models – Hugging Face, Llama, etc – that run on commodity hardware. The people who are learning to “prompt engineer” these “toy models” have gotten far more out of them than even their makers imagined possible. They will continue to eke out new marginal gains from these little models, possibly enough to satisfy most of those low-stakes, low-dollar ap­...
Folksonomies: technology ai
Folksonomies: technology ai
  1  notes
 
07 MAY 2023 by ideonexus

 Unwritten Rules are Not Part of the Game

In all games, within game contexts, you may only do things expressly allowed by the rules. This is what it means to have rules; it is the covenant you have agreed to by agreeing to play. You can play tic-tac-toe in a van while yodeling, but putting a Z in a box is out of the question. It is not up to any rulebook to say that you can't use a memory aid; rather it is up to the rulebook to specifically allow it, or else you can't use one. It doesn't matter how much the game for you is not about...
Folksonomies: rules gaming
Folksonomies: rules gaming
  1  notes